Materials for language lessons

Posts tagged ‘Student’


Battle Ships – A Vocabulary Game

Level: Easy to Medium

Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.

Ask them to choose the Captain and the Shooter. The captain’s duty is to memorize his ship’s name, so he can reply if somebody call his ship’s name. The shooter’s duty is to memorize the names of the ships of ‘their enemies’, so he can shoot them by calling their ship’s name.

Arrange all the captains in a circle, the ships’ crews must line up behind their captains. The shooter is the last crew member in line.

The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the attacks. Every students (except the shooters) must find their own words. The lexical area for example, “Four Legged Animals”. Give the students 1-2 minutes to find as many possible words as they can and memorize them.

Start the game by calling a ship’s name, for example the ship name is “THE CALIFORNIAN”. The captain of THE CALIFORNIAN must reply with a word from the lexical area given, for example he says “TIGER” followed by his crews behind him one by one, “COW”; “SHEEP” until it  is the shooter turns and he calls out the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No word can be repeated.

If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the crew members can join the crew of another ship.

The teacher can change the lexical area for the next round.

In the last round there will be two big groups battling to be the winner.

(by Agung Listyawan)


Bad Fruit: A Shoppers’ Nightmare

Level: Easy to Medium

This is an oral communication activity appropriate for EFL learners in elementary/primary school. (It’s optimal for grades 3-6). This game is designed for practicing “shopping” dialogues and vocabulary.

Materials: “produce” and play money.

Object of Game: To accumulate as many products as possible.

      Students are divided into clerks and shoppers.
      The clerks set up “stands” to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall).
      The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space.
      Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).
      Periodically, the instructor will say “stop” (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).
      The student with the most products at the end wins.
    Students then switch roles.

*It is recommended giving students as much money as possible since students who run out can no longer participate.

Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.

(by Mike Yough)


Games for kids in an English lesson 3.

I Spy
The teacher says “I spy with my little eye something beginning with G”. Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. “I spy with my little eye something (red).”
I’ve Got It
Have students sit in a circle. Give each student a flashcard or item. Ask “What is it?” and elicit the vocabulary. Call out the vocabulary and have the students stand up and say the flash card. Repeat until all the students are standing, then continue until all the students are sitting. Go at a fast pace so the students are sitting and standing rapidly.
Make a jeopardy grid on the white board as follows:

Fruit Sports Animals Body
10 _______ _______ _______ _______
20 _______ _______ _______ _______
30 _______ _______ _______ _______
40 _______ _______ _______ _______
50 _______ _______ _______ _______

In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins.

Map Game
Use a world map and elicit “Where are you from?”, “Where do you live?”, “Where do people speak Spanish?”, “Where’s China?”, and any other questions you can think of. Also show and tell the students about where you are from.

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Pass The Secret
Have the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. “It’s Windy.” Have the students pass the secret around the circle. The last student says the secret out loud. Compare how close it is to the original secret. If necessary, write the original secret on the board.
Have a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.

Use plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: “What do you you want?”, “An apple, please.”, “Here you are.”, “Thank you.”, “You’re welcome.” Then the teacher calls back the objects from the students, “Apple, please”. Then the students put the fruit back into the basket.

Simon Says
Play Simon Says as a review using “touch” body parts, classroom objects, etc., or with actions. E.g. “Simon says touch your toes” = Students touch their toes. “Touch your eyes” = Students don’t move. When a student makes a mistake, he/she must sit out until the next round.

Tongue Twisters
Use these tongue twisters with older students. They work well as an extension activity.
1) She sells seashells by the seashore.
2) Rubber baby buggy bumpers.
3) Peter Piper picked a peck of pickled peppers.
4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?

Games for kids in an English lesson 2.

The teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. “Jump 10 times”, “Touch your (body part)”, “Touch (classroom object”, “Turn around”, “Stand up / Sit down”.

Concentration / Memory
Have the students sit in a circle. Spread out the flashcards (2 sets) face down. Students take turns flipping over two cards and saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.

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Crazy Train
Students line up behind the teacher in a choo choo train line. Give commands such as “faster”, “slower”, “turn left”, and “stop”.

Fashion Show
Have each student stand up one at a time and elicit from the class what he or she is wearing.
Find It
The teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.
First letter
Give the students various picture flashcards. Go through the ABC’s and instruct students to hold up the flashcards that begin with that letter.

Use review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher’s place. You may prefer to draw a hanging spider (Spiderman?) instead.

Games for kids in an English lesson 1.

Alphabet Shout Out
Randomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.

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Alphabet Sculptures
Divide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.

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The Ball
Throw the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. “Can you…?”, “Yes, I can. / No, I can’t.” “Do you like…?”, “Yes, I do. / No, I don’t.”
Balloon Toss
Have the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: “My name’s Miki. What’s your name?” (tap) “My name’s Hiro. What’s your name?” (tap).

Blindfold Conversation
Arrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. “Hello. How are you? Do you like…?”
The object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, “I have (a cat)”. Player 1 may be telling the truth or bluffing. If player 2 has a ‘cat’ in his/her hand then there’s a good chance player 1 is bluffing. Player 2 should say “No, you don’t”. If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.
The Bomb
Pass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.

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