The teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. “Jump 10 times”, “Touch your (body part)”, “Touch (classroom object”, “Turn around”, “Stand up / Sit down”.
Concentration / Memory
Have the students sit in a circle. Spread out the flashcards (2 sets) face down. Students take turns flipping over two cards and saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.
Students line up behind the teacher in a choo choo train line. Give commands such as “faster”, “slower”, “turn left”, and “stop”.
Have each student stand up one at a time and elicit from the class what he or she is wearing.
The teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.
Give the students various picture flashcards. Go through the ABC’s and instruct students to hold up the flashcards that begin with that letter.
Use review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher’s place. You may prefer to draw a hanging spider (Spiderman?) instead.