Materials for language lessons

Posts tagged ‘Flashcard’

Games for kids in an English lesson 3.

I Spy
The teacher says “I spy with my little eye something beginning with G”. Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. “I spy with my little eye something (red).”
I’ve Got It
Have students sit in a circle. Give each student a flashcard or item. Ask “What is it?” and elicit the vocabulary. Call out the vocabulary and have the students stand up and say the flash card. Repeat until all the students are standing, then continue until all the students are sitting. Go at a fast pace so the students are sitting and standing rapidly.
Jeopardy
Make a jeopardy grid on the white board as follows:

Fruit Sports Animals Body
10 _______ _______ _______ _______
20 _______ _______ _______ _______
30 _______ _______ _______ _______
40 _______ _______ _______ _______
50 _______ _______ _______ _______

In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins.

Map Game
Use a world map and elicit “Where are you from?”, “Where do you live?”, “Where do people speak Spanish?”, “Where’s China?”, and any other questions you can think of. Also show and tell the students about where you are from.

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Pass The Secret
Have the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. “It’s Windy.” Have the students pass the secret around the circle. The last student says the secret out loud. Compare how close it is to the original secret. If necessary, write the original secret on the board.
Pictionary
Have a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.

Shopping
Use plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: “What do you you want?”, “An apple, please.”, “Here you are.”, “Thank you.”, “You’re welcome.” Then the teacher calls back the objects from the students, “Apple, please”. Then the students put the fruit back into the basket.

Simon Says
Play Simon Says as a review using “touch” body parts, classroom objects, etc., or with actions. E.g. “Simon says touch your toes” = Students touch their toes. “Touch your eyes” = Students don’t move. When a student makes a mistake, he/she must sit out until the next round.

Tongue Twisters
Use these tongue twisters with older students. They work well as an extension activity.
1) She sells seashells by the seashore.
2) Rubber baby buggy bumpers.
3) Peter Piper picked a peck of pickled peppers.
4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?

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Games for kids in an English lesson 2.

Commando
The teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. “Jump 10 times”, “Touch your (body part)”, “Touch (classroom object”, “Turn around”, “Stand up / Sit down”.

Concentration / Memory
Have the students sit in a circle. Spread out the flashcards (2 sets) face down. Students take turns flipping over two cards and saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.

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Crazy Train
Students line up behind the teacher in a choo choo train line. Give commands such as “faster”, “slower”, “turn left”, and “stop”.

Fashion Show
Have each student stand up one at a time and elicit from the class what he or she is wearing.
Find It
The teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.
First letter
Give the students various picture flashcards. Go through the ABC’s and instruct students to hold up the flashcards that begin with that letter.

Hangman
Use review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher’s place. You may prefer to draw a hanging spider (Spiderman?) instead.

Games for kids in an English lesson 1.

Alphabet Shout Out
Randomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.

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Alphabet Sculptures
Divide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.

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The Ball
Throw the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. “Can you…?”, “Yes, I can. / No, I can’t.” “Do you like…?”, “Yes, I do. / No, I don’t.”
Balloon Toss
Have the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: “My name’s Miki. What’s your name?” (tap) “My name’s Hiro. What’s your name?” (tap).

Blindfold Conversation
Arrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. “Hello. How are you? Do you like…?”
Bluff
The object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, “I have (a cat)”. Player 1 may be telling the truth or bluffing. If player 2 has a ‘cat’ in his/her hand then there’s a good chance player 1 is bluffing. Player 2 should say “No, you don’t”. If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.
The Bomb
Pass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.

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